Orcs Must Die Unchained Key Generator

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Orcs Must Die!
Developer(s)Robot Entertainment
Publisher(s)
EngineVision
Platform(s)
ReleaseXBLA
October 5, 2011[1]
Windows / OnLive
Genre(s)Tower defense, action
  1. Orcs Must Die Unchained Key Generator 2017
  2. Orcs Must Die Unchained Key Generator Download

Orcs Must Die Unchained Gameplay Orcs Must Die: Unchained features a vast array of customizable heroes, each with a deep amount of playstyles and skill levels. Older heroes like the War Mage and Sorceress return to face new enemy heroes like Blackpaw, Midnight, Stinkeye, and Bloodspike. Orcs Must Die! Unchained is a free to play, co-op action tower defense game full of humor and strategy.

This page was last edited on 21 March 2018, at 18:51. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks. Oct 12, 2011 Orcs Must Die! Has a limited capacity for modding; the developers implemented the ability to be able to customise the content of orc waves for existing levels. To do this, go to Data. From here you will need to create a new folder called 'mod', and another folder within it named 'onslaughts'. Jul 08, 2014  How to get/buy/download Orcs Must Die Unchained! Orcs Must Die Unchained In-Game Beginners Tutorial With HOGARTH! How to get/buy/download Orcs Must Die Unchained! Buy a Founders Pack. Jul 30, 2012 You’ve tossed, burned and sliced them by the thousands – now orcs must die more than ever before! Grab a friend and slay orcs in untold numbers in this sequel to the 2011 AIAS Strategy Game of the Year from Robot Entertainment. Leap back into the fray as a powerful War Mage or crafty. Nov 03, 2017 Completing The Baths endless battleground solo with Yi-Lin (5 Stars). If this video was useful give me a Like and subscribe for more!

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Orcs Must Die! is an action-tower defensevideo game developed and published by Robot Entertainment and Mastertronic. It is a tower defense game that eschews the traditional top-down view of similar games, instead using a third-person action-oriented viewpoint.[3] After being demonstrated at Penny Arcade Expo East 2011, the game was released via Xbox Live Arcade on October 5, 2011, and for Windows PCs on October 12, 2011.[4]

Gameplay[edit]

Placing defenses in the game

Orcs Must Die! is a variant of a tower defense game; the player as the War Mage must defend one or more Rifts on each level from an onslaught of orcs and other creatures that emerge from one or more entrances and traverse the level. Generally, each orc that reaches a Rift deducts a point from the starting Rift Score while specialized orcs may take off more points; if the Rift Score drops to zero, the level is lost and the player will have to start again.

The orc armies arrive in increasingly more difficult waves, with each level having between four and twelve waves. In general, waves will begin a few seconds after the player defeats the prior one, but roughly every three waves on all bar Nightmare difficulty, the player is given a break where they can set up traps and initiate the next wave when they are ready.

As the War Mage, the player has the ability to place numerous traps and arm themselves with weapons and equipment to defeat the orcs. The player selects a number of traps and equipment (up to ten) from their current Spellbook; once the player starts placing traps they will be bound to this selection. Traps can be placed on any appropriate surface, but each trap costs in-game currency to place, and traps will have variable costs based on their effectiveness. Traps typically work once and then have a reset period before they will activate again. Such traps include floor, wall, and ceiling traps, and several Guardians that will act on their own accord. The player is given an amount of money to spend on trap placement at the start, and earns more by defeating the orcs and after completing waves; money can also be dropped by certain monsters that must be collected by the player. Traps can be placed at any time, including in combat, and between waves, placed traps can be removed and refunded for their cost. Later, the player gains access to Weavers, who for various costs can boost certain effects on the player or traps placed in the manner of a technology tree; these effects only last for that level.

Once the player initiates a wave, they can run about the level to participate in combat or place additional traps. The player must watch their health and mana used for their weapons but orcs may drop health and mana potions that will replenish these; alternatively the player can heal while in proximity of the Rift. If the player should lose all their health or fall off the level, they will respawn back at the Rift but this will cost them a number of Rift Points.

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After defeating the last wave, the player is awarded a number of skulls, up to 5 (or on Apprentice difficulty, limited to two), based on their score (reflecting how many Rift points remain) and the time needed to defeat all the waves. Skulls are used to buy improvements to traps and weapons in the player's spellbook, such as increasing damage, reducing cost, or making them more effective against the orcs. The player, after completing each level the first time, is also rewarded with a new trap type for their Spellbook they can use in subsequent levels. These improvements remain with the player, so that they may return to earlier levels with these improved traps to earn more skulls.

Plot[edit]

The story revolves around the Order, an elite faction of wizards and warriors who guard the Rifts, magical openings between the human world and the 'Dead World', which provide a source of magical power throughout both worlds. Using this power, the Order is able to maintain a perfect world for humanity by using magic to manipulate nature. In order to protect the human world, they have constructed magic-powered fortresses throughout the Dead World to guard the Rifts, particularly from the adversarial faction known as 'the Mob' - a brutish horde of creatures such as Orcs, Ogres and Gnolls which, despite being unintelligent, would otherwise pose a major threat to the human world due to their vast numbers.

After a surprise attack by the Mob, the player character, known only as the Hero (voiced by Rob McCollum), finds himself as the last living member of the Order, as the Mob appears to have suddenly obtained a surge in both strength and intelligence. Taking it upon himself to defend the human world, he defends the fortresses from the Mob one by one (much to the bewilderment of his teacher, who narrates the storyline). The Hero eventually learns that the Mob has been empowered by the Sorceress (voiced by Colleen Clinkenbeard), a past student of the Order who, despite showing overwhelming potential to help defend humanity, instead chose to seek power for herself and used magic to seize control of the Mob.

As the Mob's attacks become more and more aggressive, the Hero eventually chooses to ensure the safety of the human world by stepping back through a Rift and closing them all forever by means of a simple spell. Although this means that the Mob can never reach the human world, it also means that humanity is no longer able to use magic to sustain itself, and the whole world, which has become dependent on magic, begins to deteriorate. In the Dead World, the Sorceress is rendered powerless as the Rifts can no longer provide her with magic, and she is left at the mercy of the Mob, who have been reduced to their original state.

Development and release[edit]

Reception[edit]

Reception
Review scores
PublicationScore
PCXbox 360
DestructoidN/A8.5/10[5]
EurogamerN/A7/10[6]
Game InformerN/A8.5/10[7]
GameProN/A[8]
GameSpot7.5/10[9]7.5/10[10]
GameSpy[11]N/A
GameTrailersN/A7.7/10[12]
GameZoneN/A9/10[13]
IGN9/10[14]9/10[14]
JoystiqN/A[15]
OXM (US)N/A8/10[16]
PC Gamer (UK)90%[17]N/A
411ManiaN/A7.3/10[18]
Aggregate score
Metacritic83/100[19]79/100[20]

The game received 'favorable' reviews on both platforms according to the review aggregation website Metacritic.[19][20]

Joystiq called the Xbox 360 version a 'finely-tuned whirling chamber of death'.[15]IGN praised the length of the campaign as well as the combat system.[14] It sold over 50,000 units on Xbox and substantially more on PC.[21]

Sequels[edit]

Orcs Must Die! 2 was announced by Robot Entertainment on April 2, 2012 and released on July 30, 2012.[22] The sequel includes two-player co-op with the introduction of the Sorceress in a playable role.[23]Orcs Must Die! Unchained, the third game in the series, initially released as a beta version in 2014, was released on April 18, 2017 for the Windows platform, while the PlayStation 4 version was released on July 18, 2017.[24] It was released under a free-to-play model.

References[edit]

  1. ^ abLeo, Jon (September 21, 2011). 'Orcs Must Die! ambushes XBLA October 5'. GameSpot. CBS Interactive. Retrieved May 30, 2018.
  2. ^'Orcs Must Die'. Robot Entertainment. Archived from the original on May 4, 2012. Retrieved May 30, 2018.
  3. ^Scimeca, Dennis (March 13, 2011). 'PAX East: Orcs Must Die Preview'. GamePro. GamePro Media. Archived from the original on December 1, 2011. Retrieved March 15, 2011.
  4. ^Bennett, Colette (February 25, 2011). 'Hands-on: Orcs Must Die!'. Destructoid. Enthusiast Gaming. Retrieved March 15, 2011.
  5. ^Tan, Maurice (October 5, 2011). 'Review: Orcs Must Die! (X360)'. Destructoid. Enthusiast Gaming. Retrieved May 31, 2018.
  6. ^Stanton, Rich (October 14, 2011). 'Orcs Must Die! (Xbox 360)'. Eurogamer. Gamer Network. Retrieved May 30, 2018.
  7. ^Hilliard, Kyle (October 7, 2011). 'Orcs Must Die! (X360): The Title Says It All'. Game Informer. GameStop. Retrieved October 18, 2011.
  8. ^Maiberg, Emanuel (October 5, 2011). 'Review: Orcs Must Die (360)'. GamePro. GamePro Media. Archived from the original on October 7, 2011. Retrieved May 31, 2018.
  9. ^McGee, Maxwell (October 13, 2011). 'Orcs Must Die! Review (PC)'. GameSpot. CBS Interactive. Retrieved May 30, 2018.
  10. ^McGee, Maxwell (October 11, 2011). 'Orcs Must Die Review (X360)'. GameSpot. CBS Interactive. Retrieved May 30, 2018.
  11. ^Sharkey, Mike (October 14, 2011). 'Review: Orcs Must Die (PC)'. GameSpy. Ziff Davis. Retrieved October 18, 2011.
  12. ^'Orcs Must Die! Review (X360)'. GameTrailers. Defy Media. October 13, 2011. Archived from the original on December 1, 2014. Retrieved May 31, 2018.
  13. ^Splechta, Mike (October 3, 2011). 'Orcs Must Die! Review (X360)'. GameZone. Archived from the original on October 7, 2011. Retrieved May 31, 2018.
  14. ^ abcHatfield, Daemon (October 5, 2011). 'Orcs Must Die Review'. IGN. Ziff Davis. Retrieved May 30, 2018.
  15. ^ abMcElroy, Griffin (October 5, 2011). 'Orcs Must Die review: Building a better Orc trap (X360)'. Engadget (Joystiq). Oath Inc. Retrieved May 30, 2018.
  16. ^Lewis, Cameron (October 14, 2011). 'Orcs Must Die! review'. Official Xbox Magazine. Future US. Archived from the original on March 31, 2014. Retrieved May 31, 2018.
  17. ^Zacny, Rob (December 25, 2011). 'Orcs Must Die! review'. PC Gamer UK. Future plc. p. 77. Retrieved May 31, 2018.
  18. ^Larck, Adam (October 5, 2011). 'Orcs Must Die! (XBLA) Review'. 411Mania. Archived from the original on October 6, 2011. Retrieved May 31, 2018.
  19. ^ ab'Orcs Must Die! for PC Reviews'. Metacritic. CBS Interactive. Retrieved October 18, 2011.
  20. ^ ab'Orcs Must Die! for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved October 18, 2011.
  21. ^Langley, Ryan (January 20, 2012). 'Xbox Live Arcade by the numbers - the 2011 year in review'. Gamasutra. UBM plc. Retrieved January 23, 2012.
  22. ^Hafer, T.J. (June 20, 2012). 'Orcs Must Die 2 announced for July 30 release'. PC Gamer UK. Future plc. Retrieved May 31, 2018.
  23. ^Haas, Pete (June 20, 2012). 'Orcs Must Die 2 Release Date Confirmed'. CinemaBlend. GatewayBlend Entertainment. Retrieved June 28, 2012.
  24. ^Barrett, Laura (June 28, 2017). 'Orcs Must Die Unchained Invades PS4 on July 18'. PlayStation Blog. Sony Computer Entertainment. Retrieved June 28, 2017.

External links[edit]

  • Orcs Must Die! at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Orcs_Must_Die!&oldid=917336720'
Orcs Must Die! Unchained
Developer(s)Robot Entertainment
Publisher(s)Robot Entertainment
EngineUnreal Engine 3[1]
Platform(s)Microsoft Windows
PlayStation 4
ReleaseMicrosoft Windows
PlayStation 4
  • WW: July 18, 2017
Genre(s)Tower defense, action
Mode(s)Single-player, multiplayer

Orcs Must Die! Unchained was the third installment in the Orcs Must Die! franchise from Robot Entertainment, available for Microsoft Windows and PlayStation 4. Unchained was initially released as a beta version in 2014, and in its release form on April 18, 2017 for the Windows platform, while the PlayStation 4 version was released on July 18, 2017.[2]

As with the previous titles, Unchained is a variation on tower defense games, where the player places traps within the game's levels and engages in direct combat with a selected hero characters to ward off several waves of orcs and other monsters from reaching a magic core. While the game was available to purchase during its beta period, Unchained was released as a free-to-play title with a meta-game for players to earn in-game currency and upgrades through successful matches to improve traps and acquire other items and attributes to support their character, or which they can buy directly using real world money. The game includes co-operative matches for up to three players against AI opponents, and a competitive mode between two teams of three, competing on separate instances of the map but with the ability to affect the other team's performance; the game previously featured a competitive, 5v5 player-versus-player mode named Siege that was dropped during the beta phase.

Robot Entertainment shut down the game's servers in April 2019, after running the game at a financial loss for several months.

Gameplay[edit]

Unchained follows the general hybrid gameplay of tower defense and action games used in the series' previous titles. Players use a combination of direct attacks and numerous traps to prevent hordes of monsters from reaching a core. In open beta, the game was divided between its cooperative Survival mode, and its competitive Siege mode. Since its December 2016 update, the Siege mode has been dropped from the game entirely.[3] Upon its full release, Orcs Must Die! Unchained included a new head-to-head mode called Sabotage.

Survival mode[edit]

In the game's Survival mode, players work cooperatively to fend off several waves of orcs and other monsters from reaching a magic core; those that do reach it reduce the core's health by one point, and if the core loses all its points (typically starting with 25), the match is over as a loss to the players.

To stop the monsters, players use a variety of traps and other objects that they can place in the corridors leading from the entrance point to the core that damage the monsters, as well as traps that are pre-built in the level, such as a trap that when triggered releases a large boulder down stairs. Furthermore, players have various combat abilities that they can engage directly with the monsters which will depend on which hero they have selected: a basic attack and three special attacks or moves that consume mana and require a cool-down period before they can be reused. Players will take damage from monsters attacks, and should they deplete their health, the player's character will momentarily be taken out of combat and respawn near the core.

Prior to the match, the player can construct a 'deck' of traps and other placeable items, as well as Guardians, computer-controlled allies that can defend marked points on a map, single-use items that can restore health or mana or provide buffs for the player or team, and traits that provide attribute improvements in specific situations such as dealing more damage to monsters of specific types. Decks can only contain a limited number of these items. When starting a match, each player selects one of the game's heroes, either from a rotating roster of free heroes available or from heroes that they have crafted or bought; each player must select a different hero. Then they can select one of their pre-made decks to complement the abilities of that hero.

A match is broken up into various waves of monsters, with the goal to survive a fixed number of waves. As waves progress the difficulty increases, typically with more monsters spawning in, more powerful monsters among their number, or monsters spawning in from additional points on the level and forcing players to split up to handle the mobs. Furthermore, some waves will randomly generate a mini-boss monster or a computer-controlled hero that will attack the players. Most waves proceed automatically to the next wave after a few seconds following completion, but some waves will give the players a chance to set up traps, heal, and other activities and only progressing once all players are ready or after a fixed time period.

Placing traps requires earning in-game money during a match. Players automatically start with some money and will gain some money over time, but most money will come from killing monsters through attacks and their traps. Traps can also be sold at a reduced cost. Players can place as many traps of the type they have equipped in their deck as they can afford. Alternatively, players can freely place Guardians on the map, but Guardians can only be used once and if they fall in battle, they cannot be reused again.

As the player earns money and points for killing monsters, they gain experience levels within the match, starting at Level 1 and up to Level 12. Level gains increase the health and mana capacity and base attack values for the player's hero, and every three levels, the player can select one of three beneficial traits to give to their hero for the duration of that match. Further, as the player's score increases, they fill an 'Unchained' meter. Once this meter is full, the player can activate it at any time to briefly enter a powered-up state where their attacks do more damage, and regain their mana and skill cooldowns at a much-faster rate, making them more effective in battle.

During the match, monsters may drop loot that is used for crafting of new traps and other items in the metagame. Successfully surviving all the ways gains additional rewards, including Skulls, the in-game currency used for purchases and crafting. The selected hero will also gain experience towards their overall hero level, with each level reached gaining further rewards to the player and boosting their overall player level.

Siege mode[edit]

Siege mode was based on a typical multiplayer online battle arena, played by two teams of up to five players each, with each player on a team required to have a unique hero. In addition to guardians, traps, and other cards that players select for their deck as in survival mode, players also could add up to eight minion cards, representing four different levels of hordes of creatures that are summoned over the course of the game. Siege maps were symmetric, with each side having a single magic core location, one or more summoning portals, control points to summon boss monsters against the opposing team, as well as hallways and locations they control to place guardians and traps. Robot Entertainment announced in September 2016 that it plans to eliminate Siege mode as to focus the game on the Survival mode, though states that a 'player versus player' mode may come back in the future.[4] This mode was removed in the game's December 2016 patch.

Sabotage mode[edit]

In its first non-beta release, Unchained introduced Sabotage mode. Here, players compete as two teams of three, each team playing on their own instance of the same map with the same waves of orcs and other creatures slated against both teams. Special consumables are earned in this mode that allow players on each team to cause some type of disruption to the other team, such as summoning a tougher creature or boss or casting a spell that interferes with their traps. The team that survives the most waves wins the match.[5]

Metagame[edit]

Players earn their traps, gear, and Skulls (the in-game soft currency) from loot-filled chests after winning matches. Traps can be upgraded further using the upgrade system to increase their power. Players can also spend real money through microtransactions to pay for these items and improvements. Outside of matches, players can construct the various decks for Survival and Sabotage mode. Some items can only be equipped in one of these modes, so decks are tailored to the specific game type.

Shutdown[edit]

Robot Entertainment announced in January 2019 that it plans to shutter the game's servers on April 9, 2019. The company had been running Unchained at a financial loss for several months, and with two new games in the works, decided to make the decision to close down its servers. Players were given a hefty boost of in-game currency after the announcement as to be able to enjoy the title until its planned shutdown.[6]

References[edit]

  1. ^Maiberg, Emanuel. 'Orcs Must Die! Unchained hands-on: don't let the fact that it's a lane pusher scare you'. pcgamer. Retrieved 30 November 2016.
  2. ^Barrett, Laura (June 28, 2017). 'Orcs Must Die Unchained Invades PS4 on July 18'. PlayStation Blog. Retrieved June 28, 2017.
  3. ^O'Conner, Alice (December 13, 2016). 'Orcs Must Die! Unchained refocuses on classic PvE'. Rock Paper Shotgun. Retrieved December 13, 2016.
  4. ^Devore, Jordan (September 20, 2016). 'Orcs Must Die! Unchained is dropping PvP to focus on Survival'. Desctructoid. Retrieved September 20, 2016.
  5. ^Grubb, Jeff (April 6, 2017). 'Orcs Must Die: Unchained launches this month with new competitive mode'. Venture Beat. Retrieved April 6, 2017.
  6. ^Chalk, Andy (January 7, 2019). 'Orcs Must Die! Unchained, Hero Academy 1 and 2 are closing in April'. PC Gamer. Retrieved January 7, 2019.

Orcs Must Die Unchained Key Generator 2017

External links[edit]

Orcs Must Die Unchained Key Generator Download

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